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Viva Revolution! In my post about my Ignite Portland proposal I threw out some of the touted changes that the new camera systems were offering. I neglected to add the Wii-moteification, motion sensor data side to this UI shift. The camera field of depth information in conjunction with the gyroscopic sensor data will create new experiences for our human machine interface.
We have all seen or heard of, if not played, the Nintendo Wii and many were surprised by its market power in the game console market. The Wii is a precursor to motion sensor interactive experiences that we will have with our video games, applications, media and more in this coming UI Revolution.
Microsoft sees at least a part of it —
Microsoft: Rumored Xbox 360 Spring Update Touts “Motion Sensor” Features, Game Installs
Perhaps the most interesting additions are “Calibration options for motion sensor devices” for the Dashboard and “Support for titles to store installation data on Storage Device for faster loading” for Games. If true, the former would lend further credibility to frequent rumors that Microsoft is planning to introduce a motion controller for the Xbox 360
Technorati Tags: Motion Sensor, 3D, UI, Microsoft, Wii,
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Here is a Reel of the the Machinima animation techniques and Motion graphics works we have been doing as of late. We are mixing Real Live and Virtual spaces as well as using multiple software solutions to create interesting stories using - Machine Cinema i.e. Machinima
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This is the Ignite Proposal that I submitted. –
I will dig into how the UI as we know is about to change forever. With the mass market release of new camera’s that can see in 3D. In other words imagine a web camera that can see depth without all those little white dots. Now this may not seem like such revolutionary news but just listen to some of the things this allows.
* Control applications using hand gesture
* Control games using any intuitive body gesture
* Combine personal 3D image in the game scene
* Playing sports games and actually be engaged in physical exercise
* Using hands gestures in order to cast a spell, fire a fireball, pick up objects or any other gaming activity previously required a pointing device such as a mouse
* Participate in fighting games by actually kicking and punching your opponents with your hands and legs
* Get into shape: an aerobics virtual trainer can monitor your actual pace and analyze the way you perform exercises in order to deliver a truly interactive and effective training experience
* A virtual golf trainer can actually analyze your swings and interactively provide improvement instructions and advices
* Conference from home, but look as if you are in the office or at the beach
* Locate your presentation slides behind you, so that you can point at a graph etc.
* Immerse yourself in video clips, films or games
* Replace mouse and keyboard
* Control home appliances using hand gestures
* Real-time face tracking
* Tracked person separation from background
* Face detection independent of light conditions and face direction
* Triggering safe deployment of airbags
* Driver fatigue detection
* Warning drivers about potential collisions
* 3D vision for robots
* 3D vision for the blind and in-body operations
Are you having Minority Report flashbacks yet? It’s time to get PDX in the know and Ignite the mental energy of this amazing community creating the new stories, software, solutions and possibilities of this coming shift in how we interact with our machines and each other.
Technorati Tags: 3D, future, Event
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Here is a Machinima project I just finished for a client. Enjoy.
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